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Overwatch Latest Patch Introduces Competitive Play, Heroes Tweaks And More

Overwatch, the pop get-go person game developed by Blizzard now available on PC and consoles in all regions, has received a few hours ago a brand new patch on all formats which introduces a variety of fixes ansd tweaks.

Among the near notable changes of the 1.05.1B patch are a fix for the damage-scaling issue of Zarya's flop shot, tweakss for Mercy and Winston, minor adjustement for Competitive Play and more than.

Here are the full patch notes for the Overwatch 1.0.5.1B patch, which is available right now on all formats.

Competitive Play

The duration of Sudden Death has been adjusted across all maps from 1m45s to the following values:

Assail:
Hanamura - 1m35s
Temple of Anubis - 1m30s
Volskaya Inudstries - 1m35s

Escort:
Dorado - 1m30s
Road 66 - 1m35s
Watchpoint: Gibraltar - 1m35s

Hybrid:
Rex'due south Row - 1m30s
Numbani - 1m50s

Annotation: Sudden Death elapsing is unchanged for Hollywood, which remains at 1m45s

Bug Fixes

Full general

[PC Only] Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if they payload was nearing the concluding checkpoint
[PC Only] Fixed a bug where brandish settings weren't always saved after restarting the client
[PC Only] Stock-still an upshot that sometimes acquired the in-game UI to display incorrectly at 4k resolutions
[PC Only] Fixed a issues where sometimes the wrong histrion level would appear in the Social menu
Maps

[PC But] Fixed an issue with standoff not blocking line of sight on certain areas of Nepal

Heroes

[PC Merely] Fixed a bug that acquired Mercy'south Caduceus Staff beam to disconnect from its target if the role player a) quickly switched between healing and harm beams by property downwardly both mouse buttons and/or b) was facing away from the target at the time of the switch
[PC Simply] Stock-still even more bugs that immune Reaper to Shadow Step to unintended locations on certain maps
[PC But] Fixed a bug that acquired Winston's melee assail during Primal Rage to inconsistently hit targets in range
[PC Just] Fixed a bug that sometimes cause Zarya'southward alternating burn to scaled incorrectly with her damage heave modifier

Competitive Play

[PC Merely] Stock-still a issues that caused the "Pinnacle 500" icon to incorrectly display for certain players in various places throughout the game UI
Fixed a issues that sometimes caused players' Skill Rating to display as "64" during placement matches
Fixed an issue where if y'all left and rejoined an in-progress Competitive Play match, the game would even so track the match as a loss in your placement friction match history and when determining the amount of Skill Rating you receive for completing a match even if your team won
Note: Yous must be present for the conclusion of the lucifer to be eligible for the win. If you get out a friction match and do non rejoin before it'south over, it will count as a loss both in your placement match history and when calculating your Skill Rating adjustment.
Fixed an issue where you would still receive a Competitive Play "exit" penalty even if you rejoined a match and completed information technology

Annotation: If you leave a single Competitive Play match more than than 3 times, you lot will receive a Competitive Play "get out" penalty fifty-fifty if y'all complete the lucifer

Overwatch is now available on PC, PlayStation iv and Xbox One.

Source: https://wccftech.com/overwatch-latest-patch-introduces-competitive-play-characters-tweaks/

Posted by: bunchtheepost.blogspot.com

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